As I have written extensively on each of the issues explored on my blog in the first semester, this super-summary of first semester’s blog entry will touch on the topics explored in a very general and summarised way.
The topics that were explored in semester one could all be described in a very short phrase: exploring the abstractions of creativity. The topics that we’ve all explored, from semiotics to tetrads and psychology, were all topics that got us to explore the world of ideas, and how to dig deeper to get more ideas out of them.
Take semiotics for example, which taught about icons and symbols being representations of an idea. The lesson had us looking out for symbols in a different, more emotional way. Instead of interpreting symbols, semiotics taught us to feel the ideas associated with the symbol. It opened up a new way of thinking for me.
McLuhan’s Tetrads, to me, is an extension of what semiotics taught. While semiotics was about finding the idea, Tetrad taught about expanding the ideas. To me, tetrads and semiotics were two different topics that had similar methods of approach. Both were very abstract, and they had you thinking about things beyond the material in very similar ways.
Tetrads and semiotics were like preparation for our minds as we constantly learnt about how to further our bounds of creativity throughout the semester. They set the “mood” for our minds and allowed us to explore our creativity in the right mindset as creative methods were exposed to us later in the semester.
All in all, the first semester was a good ride in the realm of the abstract that exposed to me creative methods that I would otherwise have not learnt. It helped me break certain creative boundaries that will certainly help me as a game designer in the future.
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